Abstract
This essay analyzes a concept of
convergence in game industry. It introduces Casey
O'Donnell’s article Games are not convergence: The lost promise
of digital production and convergence and compares O'Donnell’s arguments why PC games are not convergent
with arguments of other experts on this topic.
Zdrojový článek:
O’DONNELL, Casey. Games are
not convergence: The lost promise of digital production and convergence. Convergence:
The International Journal of Research into New Media Technologies [online]. 2011, roč. 17, č. 3, s. 271 [cit. 2012/06/28]. Dostupné z: http://con.sagepub.com/content/17/3/271.abstract
Další zdroje:
ALDRED,
Jessica; GREENSPAN, Brian. A Man Chooses, A Slave Obeys: BioShock and
the Dystopian Logic of convergence. Games and Culture [online]. 2011, roč. 6, č. 5, s. 479 [cit. 2012/06/28]. Dostupné z: http://gac.sagepub.com/content/6/5/479.abstract
CHAN, Dean. Convergence,
Connectivity, and the Case of Japanese Mobile Gaming. Games and Culture [online]. 2008, roč. 3, č. 1, s. 13 [cit. 2012/06/28]. Dostupné z: http://gac.sagepub.com/content/3/1/13.abstract
IP, Berry. Technological,
Content, and Market Convergence in the Games Industry. Games and Culture [online]. 2008, roč. 3, č. 2, s. 199 [cit. 2012/06/28]. Dostupné z: http://gac.sagepub.com/content/3/2/199.abstract
POSTIGO,
Hector. Video Game Appropriation through
Modifications. Convergence: The International Journal of Research into
New Media Technologies [online].
2008, roč. 14, č. 1, s. 59 [cit. 2012/06/28]. Dostupné z: http://con.sagepub.com/content/14/1/59.abstract
No comments:
Post a Comment