Friday, June 29, 2012

(Ne)konvergence v oblasti herního průmyslu


Abstract
This essay analyzes a concept of convergence in game industry. It introduces Casey O'Donnell’s article Games are not convergence: The lost promise of digital production and convergence and compares O'Donnell’s arguments why PC games are not convergent with arguments of other experts on this topic. 

Zdrojový článek:
O’DONNELL, Casey. Games are not convergence: The lost promise of digital production and convergence. Convergence: The International Journal of Research into New Media Technologies [online]. 2011, roč. 17, č. 3, s. 271 [cit. 2012/06/28]. Dostupné z: http://con.sagepub.com/content/17/3/271.abstract

Další zdroje: 
ALDRED, Jessica; GREENSPAN, Brian. A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of convergence. Games and Culture [online]. 2011, roč. 6, č. 5, s. 479 [cit. 2012/06/28]. Dostupné z: http://gac.sagepub.com/content/6/5/479.abstract

CHAN, Dean. Convergence, Connectivity, and the Case of Japanese Mobile Gaming. Games and Culture [online]. 2008, roč. 3, č. 1, s. 13 [cit. 2012/06/28]. Dostupné z: http://gac.sagepub.com/content/3/1/13.abstract

IP, Berry. Technological, Content, and Market Convergence in the Games Industry. Games and Culture [online]. 2008, roč. 3, č. 2, s. 199 [cit. 2012/06/28]. Dostupné z: http://gac.sagepub.com/content/3/2/199.abstract

 POSTIGO, Hector. Video Game Appropriation through Modifications. Convergence: The International Journal of Research into New Media Technologies [online]. 2008, roč. 14, č. 1, s. 59 [cit. 2012/06/28]. Dostupné z: http://con.sagepub.com/content/14/1/59.abstract

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